Configurações
Introdução
Este documento fornece detalhes sobre o arquivo de configuração da Criação de Personagem, concentrando-se especialmente nas configurações contidas no arquivo globalconfigs.lua
. O arquivo globalconfigs.lua
pode ser localizado em common/configs/globalconfigs.lua
dentro da estrutura de diretórios do script.
Configurações Padrões
Configurações do Sistema
Configurações
token string
Local onde você deverá inserir seu token de autorização
updater boolean
Determina se o script pode executar atualizações automáticas.
prefixIdentifier boolean
Indica ao sistema se sua base utiliza prefixos nos identificadores armazenados no banco de dados como por exemplo: steam:, discord:, license: e ip:
.
processSpawn boolean
Indica ao sistema se você deseja utilizar o nosso gerenciador de spawn ou se você quer utilizar um customizado através do character:processSpawn
onePerson boolean
Determina se o sistema deve ter somente um personagem por conta.
skinshopAfterCreator boolean
Define se a Loja de Roupas deverá ser aberta após criar o personagem. (Compatível apenas com guardian-customization).
cutsceneAfterCreator boolean
Define se a cutscene deverá ser executada após a finalização da criação de personagem.
spawnCoords array
Coordenadas de spawn do personagem após criar o personagem.
positionCreator array
Coordenadas de onde ficará o personagem ao criar o personagem.
Template cópia das configurações
cfg.token = "seu-token-aqui"
cfg.updater = true
-----------------------------------------------------------------------------------------------------------------------------------------
-- CONFIG CORE
-----------------------------------------------------------------------------------------------------------------------------------------
cfg.prefixIdentifiers = false
cfg.processSpawn = false
cfg.skinshopAfterCreator = false
cfg.cutsceneAfterCreator = false
cfg.onePerson = true
cfg.spawnCoords = { -1038.01,-2738.16,13.80,333.10 }
cfg.positionCreator = { 280.65,-411.7,28.05 }
Configurações de Imagens
Template cópia das configurações
cfg.paths = {
["hair"] = "http://dev.mave-rp.com/images/Barbershop/",
["face"] = "https://old.guardianstore.com.br/images/Rostos/",
}
Criação de Personagem
Configuração de Roupas
Configuração para as roupas padrões tanto para a hora que estiver criando o personagem, tanto para roupas padrão caso a loja de roupas esteja desativa após a criação do personagem.
cfg.clothes = {
["Create"] = {
["Male"] = {
["torso"] = { ["item"] = 15, ["texture"] = 0 },
["shoes"] = { ["item"] = 34, ["texture"] = 0 },
["decals"] = { ["item"] = 0, ["texture"] = 0 },
["vest"] = { ["item"] = 0, ["texture"] = 0 },
["arms"] = { ["item"] = 15, ["texture"] = 0 },
["ear"] = { ["item"] = -1, ["texture"] = 2 },
["watch"] = { ["item"] = -1, ["texture"] = 0 },
["glass"] = { ["item"] = -1, ["texture"] = -1 },
["bag"] = { ["item"] = 0, ["texture"] = 0 },
["pants"] = { ["item"] = 18, ["texture"] = 0 },
["bracelet"] = { ["item"] = -1, ["texture"] = -1 },
["accessory"] = { ["item"] = 0, ["texture"] = 0 },
["tshirt"] = { ["item"] = 15, ["texture"] = 0 },
["mask"] = { ["item"] = 0, ["texture"] = 0 },
["hat"] = { ["item"] = -1, ["texture"] = -1 },
},
["Female"] = {
["torso"] = { ["item"] = 15, ["texture"] = 0 },
["shoes"] = { ["item"] = 35, ["texture"] = 0 },
["tshirt"] = { ["item"] = 15, ["texture"] = 0 },
["vest"] = { ["item"] = 0, ["texture"] = 0 },
["arms"] = { ["item"] = 15, ["texture"] = 0 },
["ear"] = { ["item"] = -1, ["texture"] = -1 },
["watch"] = { ["item"] = -1, ["texture"] = -1 },
["decals"] = { ["item"] = 0, ["texture"] = 0 },
["bag"] = { ["item"] = 0, ["texture"] = 0 },
["pants"] = { ["item"] = 15, ["texture"] = 0 },
["glass"] = { ["item"] = -1, ["texture"] = -1 },
["bracelet"] = { ["item"] = -1, ["texture"] = -1 },
["accessory"] = { ["item"] = 0, ["texture"] = 0 },
["mask"] = { ["item"] = 0, ["texture"] = 0 },
["hat"] = { ["item"] = -1, ["texture"] = -1 },
}
},
["Init"] = {
["Male"] = {
["vest"] = { ["item"] = 0, ["texture"] = 0 },
["torso"] = { ["item"] = 1, ["texture"] = 0 },
["decals"] = { ["item"] = 0, ["texture"] = 0 },
["pants"] = { ["item"] = 6, ["texture"] = 0 },
["shoes"] = { ["item"] = 1, ["texture"] = 0 },
["glass"] = { ["item"] = -1, ["texture"] = -1 },
["mask"] = { ["item"] = 0, ["texture"] = 0 },
["arms"] = { ["item"] = 0, ["texture"] = 0 },
["watch"] = { ["item"] = -1, ["texture"] = -1 },
["bracelet"] = { ["item"] = -1, ["texture"] = -1 },
["hat"] = { ["item"] = -1, ["texture"] = 0 },
["bag"] = { ["item"] = 0, ["texture"] = 0 },
["ear"] = { ["item"] = -1, ["texture"] = -1 },
["tshirt"] = { ["item"] = 15, ["texture"] = 0 },
["accessory"] = { ["item"] = 0, ["texture"] = 0 },
},
["Female"] = {
["vest"] = { ["item"] = 0, ["texture"] = 0 },
["torso"] = { ["item"] = 2, ["texture"] = 0 },
["decals"] = { ["item"] = 0, ["texture"] = 0 },
["pants"] = { ["item"] = 14, ["texture"] = 0 },
["ear"] = { ["item"] = -1, ["texture"] = -1 },
["glass"] = { ["item"] = -1, ["texture"] = -1 },
["mask"] = { ["item"] = 0, ["texture"] = 0 },
["arms"] = { ["item"] = 14, ["texture"] = 0 },
["watch"] = { ["item"] = -1, ["texture"] = -1 },
["bracelet"] = { ["item"] = -1, ["texture"] = -1 },
["hat"] = { ["item"] = -1, ["texture"] = 0 },
["bag"] = { ["item"] = 0, ["texture"] = 0 },
["shoes"] = { ["item"] = 1, ["texture"] = 1 },
["tshirt"] = { ["item"] = 15, ["texture"] = 0 },
["accessory"] = { ["item"] = 0, ["texture"] = 0 },
}
}
}
Sobreposições de Cabelo
cfg.HairOverlays = {
["Male"] = {
[0] = { collection = "mpbeach_overlays", overlay = "FM_Hair_Fuzz" },
[1] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_001" },
[2] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_002" },
[3] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_003" },
[4] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_004" },
[5] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_005" },
[6] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_006" },
[7] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_007" },
[8] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_008" },
[9] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_009" },
[10] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_013" },
[11] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_002" },
[12] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_011" },
[13] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_012" },
[14] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_014" },
[15] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_015" },
[16] = { collection = "multiplayer_overlays", overlay = "NGBea_M_Hair_000" },
[17] = { collection = "multiplayer_overlays", overlay = "NGBea_M_Hair_001" },
[18] = { collection = "multiplayer_overlays", overlay = "NGBus_M_Hair_000" },
[19] = { collection = "multiplayer_overlays", overlay = "NGBus_M_Hair_001" },
[20] = { collection = "multiplayer_overlays", overlay = "NGHip_M_Hair_000" },
[21] = { collection = "multiplayer_overlays", overlay = "NGHip_M_Hair_001" },
[22] = { collection = "multiplayer_overlays", overlay = "NGInd_M_Hair_000" },
[24] = { collection = "mplowrider_overlays", overlay = "LR_M_Hair_000" },
[25] = { collection = "mplowrider_overlays", overlay = "LR_M_Hair_001" },
[26] = { collection = "mplowrider_overlays", overlay = "LR_M_Hair_002" },
[27] = { collection = "mplowrider_overlays", overlay = "LR_M_Hair_003" },
[28] = { collection = "mplowrider2_overlays", overlay = "LR_M_Hair_004" },
[29] = { collection = "mplowrider2_overlays", overlay = "LR_M_Hair_005" },
[30] = { collection = "mplowrider2_overlays", overlay = "LR_M_Hair_006" },
[31] = { collection = "mpbiker_overlays", overlay = "MP_Biker_Hair_000_M" },
[32] = { collection = "mpbiker_overlays", overlay = "MP_Biker_Hair_001_M" },
[33] = { collection = "mpbiker_overlays", overlay = "MP_Biker_Hair_002_M" },
[34] = { collection = "mpbiker_overlays", overlay = "MP_Biker_Hair_003_M" },
[35] = { collection = "mpbiker_overlays", overlay = "MP_Biker_Hair_004_M" },
[36] = { collection = "mpbiker_overlays", overlay = "MP_Biker_Hair_005_M" },
[37] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_001" },
[38] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_002" },
[39] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_003" },
[40] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_004" },
[41] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_005" },
[42] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_006" },
[43] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_007" },
[44] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_008" },
[45] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_009" },
[46] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_013" },
[47] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_002" },
[48] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_011" },
[49] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_012" },
[50] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_014" },
[51] = { collection = "multiplayer_overlays", overlay = "NG_M_Hair_015" },
[52] = { collection = "multiplayer_overlays", overlay = "NGBea_M_Hair_000" },
[53] = { collection = "multiplayer_overlays", overlay = "NGBea_M_Hair_001" },
[54] = { collection = "multiplayer_overlays", overlay = "NGBus_M_Hair_000" },
[55] = { collection = "multiplayer_overlays", overlay = "NGBus_M_Hair_001" },
[56] = { collection = "multiplayer_overlays", overlay = "NGHip_M_Hair_000" },
[57] = { collection = "multiplayer_overlays", overlay = "NGHip_M_Hair_001" },
[58] = { collection = "multiplayer_overlays", overlay = "NGInd_M_Hair_000" },
[59] = { collection = "mplowrider_overlays", overlay = "LR_M_Hair_000" },
[60] = { collection = "mplowrider_overlays", overlay = "LR_M_Hair_001" },
[61] = { collection = "mplowrider_overlays", overlay = "LR_M_Hair_002" },
[62] = { collection = "mplowrider_overlays", overlay = "LR_M_Hair_003" },
[63] = { collection = "mplowrider2_overlays", overlay = "LR_M_Hair_004" },
[64] = { collection = "mplowrider2_overlays", overlay = "LR_M_Hair_005" },
[65] = { collection = "mplowrider2_overlays", overlay = "LR_M_Hair_006" },
[66] = { collection = "mpbiker_overlays", overlay = "MP_Biker_Hair_000_M" },
[67] = { collection = "mpbiker_overlays", overlay = "MP_Biker_Hair_001_M" },
[68] = { collection = "mpbiker_overlays", overlay = "MP_Biker_Hair_002_M" },
[69] = { collection = "mpbiker_overlays", overlay = "MP_Biker_Hair_003_M" },
[70] = { collection = "mpbiker_overlays", overlay = "MP_Biker_Hair_004_M" },
[71] = { collection = "mpbiker_overlays", overlay = "MP_Biker_Hair_005_M" },
[72] = { collection = "mpgunrunning_overlays", overlay = "MP_Gunrunning_Hair_M_000_M"},
[73] = { collection = "mpgunrunning_overlays", overlay = "MP_Gunrunning_Hair_M_001_M"},
},
["Female"] = {
[0] = { collection= "mpbeach_overlays", overlay = "FM_Hair_Fuzz" },
[1] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_001" },
[2] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_002" },
[3] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_003" },
[4] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_004" },
[5] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_005" },
[6] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_006" },
[7] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_007" },
[8] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_008" },
[9] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_009" },
[10] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_010" },
[11] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_011" },
[12] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_012" },
[13] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_013" },
[14] = { collection= "multiplayer_overlays", overlay = "NG_M_Hair_014" },
[15] = { collection= "multiplayer_overlays", overlay = "NG_M_Hair_015" },
[16] = { collection= "multiplayer_overlays", overlay = "NGBea_F_Hair_000" },
[17] = { collection= "multiplayer_overlays", overlay = "NGBea_F_Hair_001" },
[18] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_007" },
[19] = { collection= "multiplayer_overlays", overlay = "NGBus_F_Hair_000" },
[20] = { collection= "multiplayer_overlays", overlay = "NGBus_F_Hair_001" },
[21] = { collection= "multiplayer_overlays", overlay = "NGBea_F_Hair_001" },
[22] = { collection= "multiplayer_overlays", overlay = "NGHip_F_Hair_000" },
[23] = { collection= "multiplayer_overlays", overlay = "NGInd_F_Hair_000" },
[25] = { collection= "mplowrider_overlays", overlay = "LR_F_Hair_000" },
[26] = { collection= "mplowrider_overlays", overlay = "LR_F_Hair_001" },
[27] = { collection= "mplowrider_overlays", overlay = "LR_F_Hair_002" },
[28] = { collection= "mplowrider2_overlays", overlay = "LR_F_Hair_003" },
[29] = { collection= "mplowrider2_overlays", overlay = "LR_F_Hair_003" },
[30] = { collection= "mplowrider2_overlays", overlay = "LR_F_Hair_004" },
[31] = { collection= "mplowrider2_overlays", overlay = "LR_F_Hair_006" },
[32] = { collection= "mpbiker_overlays", overlay = "MP_Biker_Hair_000_F" },
[33] = { collection= "mpbiker_overlays", overlay = "MP_Biker_Hair_001_F" },
[34] = { collection= "mpbiker_overlays", overlay = "MP_Biker_Hair_002_F" },
[35] = { collection= "mpbiker_overlays", overlay = "MP_Biker_Hair_003_F" },
[36] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_003" },
[37] = { collection= "mpbiker_overlays", overlay = "MP_Biker_Hair_006_F" },
[38] = { collection= "mpbiker_overlays", overlay = "MP_Biker_Hair_004_F" },
[39] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_001" },
[40] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_002" },
[41] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_003" },
[42] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_004" },
[43] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_005" },
[44] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_006" },
[45] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_007" },
[46] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_008" },
[47] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_009" },
[48] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_010" },
[49] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_011" },
[50] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_012" },
[51] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_013" },
[52] = { collection= "multiplayer_overlays", overlay = "NG_M_Hair_014" },
[53] = { collection= "multiplayer_overlays", overlay = "NG_M_Hair_015" },
[54] = { collection= "multiplayer_overlays", overlay = "NGBea_F_Hair_000" },
[55] = { collection= "multiplayer_overlays", overlay = "NGBea_F_Hair_001" },
[56] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_007" },
[57] = { collection= "multiplayer_overlays", overlay = "NGBus_F_Hair_000" },
[58] = { collection= "multiplayer_overlays", overlay = "NGBus_F_Hair_001" },
[59] = { collection= "multiplayer_overlays", overlay = "NGBea_F_Hair_001" },
[60] = { collection= "multiplayer_overlays", overlay = "NGHip_F_Hair_000" },
[61] = { collection= "multiplayer_overlays", overlay = "NGInd_F_Hair_000" },
[62] = { collection= "mplowrider_overlays", overlay = "LR_F_Hair_000" },
[63] = { collection= "mplowrider_overlays", overlay = "LR_F_Hair_001" },
[64] = { collection= "mplowrider_overlays", overlay = "LR_F_Hair_002" },
[65] = { collection= "mplowrider2_overlays", overlay = "LR_F_Hair_003" },
[66] = { collection= "mplowrider2_overlays", overlay = "LR_F_Hair_003" },
[67] = { collection= "mplowrider2_overlays", overlay = "LR_F_Hair_004" },
[68] = { collection= "mplowrider2_overlays", overlay = "LR_F_Hair_006" },
[69] = { collection= "mpbiker_overlays", overlay = "MP_Biker_Hair_000_F" },
[70] = { collection= "mpbiker_overlays", overlay = "MP_Biker_Hair_001_F" },
[71] = { collection= "mpbiker_overlays", overlay = "MP_Biker_Hair_002_F" },
[72] = { collection= "mpbiker_overlays", overlay = "MP_Biker_Hair_003_F" },
[73] = { collection= "multiplayer_overlays", overlay = "NG_F_Hair_003" },
[74] = { collection= "mpbiker_overlays", overlay = "MP_Biker_Hair_006_F" },
[75] = { collection= "mpbiker_overlays", overlay = "MP_Biker_Hair_004_F" },
[76] = { collection= "mpgunrunning_overlays", overlay = "MP_Gunrunning_Hair_F_000_F"},
[77] = { collection= "mpgunrunning_overlays", overlay = "MP_Gunrunning_Hair_F_001_F"}
}
}
Barbearia
Coordenadas e Opções
eyesBarber boolean
Aqui você pode ativar a aba de olhos dentro da barbearia.
locates array
Insira as coordenadas de onde a Loja de Roupas irá aparecer.
cfg.barber = {
["eyesBarber"] = true,
["locates"] = {
{ 138.13,-1706.46,29.3 },
{ -1280.92,-1117.07,7.0 },
{ 1930.54,3732.06,32.85 },
{ 1214.2,-473.18,66.21 },
{ -33.61,-154.52,57.08 },
{ -276.65,6226.76,31.7 },
{ -817.46,-185.05,37.56 }
},
["blipInfos"] = {
["distance"] = 15.0,
["marker"] = function(coords)
DrawMarker(9,coords.x,coords.y,coords.z,vec3(0.0,0.0,0.0),vec3(90.0,0.0,0.0),1.0,1.0,1.0,255, 255,255,100,false,false,false,true,"icon_autentic","autentic_barbershop")
DrawMarker(27,coords.x,coords.y,coords.z-0.97,0,0,0,0,0,0,1.0,1.0,0.5, 254, 186, 0,155, 0,0,0,1)
end
}
}
Seleção de Personagem
Configurações
centerCoords array
Indica a localização onde o personagem principal será spawnado na seleção de personagem.
entityCoords array
Indica a localização onde a entidade será spawnada para fazer o carregamento da área.
iplSelect string ou false
O script aguardará o carregamento do interior específico para sair da tela de espera na seleção de personagem. O valor a ser usado é o IPL do interior desejado, se for false o script não considera essa etapa.
iplCreate string ou false
O script aguardará o carregamento do interior específico para sair da tela de espera ao criar um personagem. O valor a ser usado é o IPL do interior desejado, se for false o script não considera essa etapa.
Template cópia das outras configurações
cfg.centerCoords = { 250.23,-412.09,28.05,181.43 }
cfg.entityCoords = { 273.24,-414.85,45.25 }
cfg.iplCreate = "criacao_de_personagem"
cfg.iplSelect = "selecao_de_personagem"
Lista de animações
cfg.randomAnims = {
{"anim@amb@casino@out_of_money@ped_male@01b@base","base"},
{"rcmpaparazzo_3big_1","_action_guard_a"},
{"anim@miss@low@fin@lamar@","idle"},
{"clothingtie","try_tie_positive_b"},
{"clothingtie","outro"},
{"amb@world_human_muscle_flex@arms_at_side@idle_a","idle_a"},
{"oddjobs@assassinate@guard","unarmed_fold_arms"},
{"oddjobs@assassinate@vice@hooker","argue_a"},
{"timetable@gardener@smoking_joint","idle_cough"},
{"amb@code_human_police_investigate@idle_b","idle_f"},
{"amb@code_human_police_investigate@idle_b","idle_e"},
{"amb@world_human_guard_patrol@male@idle_b","idle_e"},
{"random@mugging5","001445_01_gangintimidation_1_female_idle_b"},
{"anim@mp_player_intcelebrationfemale@knuckle_crunch","knuckle_crunch"},
{"random@shop_tattoo","_idle_a"},
{"mp_deathmatch_intros@melee@2h","intro_male_melee_2h_b"},
{"mp_deathmatch_intros@melee@1h","intro_male_melee_1h_c"},
{"anim@deathmatch_intros@unarmed","intro_male_unarmed_d"},
{"anim@deathmatch_intros@unarmed","intro_male_unarmed_a"},
{"oddjobs@basejump@","ped_d_loop"},
{"friends@fra@ig_1","base_idle"},
{"misscarsteal4@aliens","rehearsal_base_idle_director"},
{"anim@amb@casino@out_of_money@ped_male@01b@base","base"},
{"anim@mp_player_intcelebrationfemale@stinker","stinker"},
{"anim@mp_fm_event@intro","beast_transform"},
{"anim@amb@casino@valet_scenario@pose_d@","base_a_m_y_vinewood_01"},
{"anim@amb@casino@shop@ped_female@01a@base","base"},
{"anim@amb@casino@valet_scenario@pose_c@","shuffle_feet_a_m_y_vinewood_01"},
{"anim@amb@casino@hangout@ped_male@stand@03a@idles_convo","idle_a"},
{"amb@world_human_cop_idles@female@idle_b","idle_e"},
{"anim@amb@casino@hangout@ped_male@stand@02b@idles","idle_a"},
{"amb@world_human_hang_out_street@male_c@idle_a","idle_b"},
{"random@street_race","_car_b_lookout"},
{"random@shop_gunstore","_idle"},
{"anim@mp_player_intselfiedock","idle_a"},
{"anim@mp_player_intincaryou_locobodhi@ds@","idle_a"},
{"anim@mp_player_intcelebrationmale@finger_kiss","finger_kiss"},
{"rcmbarry","base"},
{"random@hitch_lift","idle_f"},
{"rcmcollect_paperleadinout@","meditiate_idle"},
{"timetable@amanda@ig_4","ig_4_base"},
{"mp_fm_intro_cut","base_loop"},
{"missminuteman_1ig_2","tasered_2"},
{"misscommon@response","bring_it_on"},
{"anim@deathmatch_intros@unarmed","intro_male_unarmed_e"},
{"mini@triathlon","idle_e"},
{"anim@deathmatch_intros@unarmed","intro_male_unarmed_c"},
{"mini@triathlon","idle_f"},
{"mini@triathlon","idle_d"},
{"rcmfanatic1maryann_stretchidle_b","idle_e"},
{"timetable@reunited@ig_2","jimmy_getknocked"},
{"mp_player_int_upperpeace_sign","mp_player_int_peace_sign"},
{"anim@mp_player_intupperpeace","idle_a"},
{"anim@mp_player_intupperslow_clap","idle_a"},
}
Seleção de Spawn
Coordenadas e Informações
cfg.spawn = {
["locates"] = {
{ -2205.92,-370.48,13.29,"Great O Highway","Praia","https://cdn.discordapp.com/attachments/959340244833021952/1021913657346633810/Great_Ocean_Highway.png" },
{ -250.35,6209.71,31.49,"Duluoz Avenue","Paleto Bay","https://cdn.discordapp.com/attachments/959340244833021952/1021913657740894329/Duluoz_Avenue.png" },
{ 1694.37,4794.66,41.92,"Grapedseed Avenue","Grapeseed","https://cdn.discordapp.com/attachments/959340244833021952/1021913658143543406/Grapedseed_Avenue.png" },
{ 1858.94,3741.78,33.09,"Armadillo Avenue","Sandy Shores","https://cdn.discordapp.com/attachments/959340244833021952/1021913658525229136/Armadillo_Avenue.png" },
{ 328.0,2617.89,44.48,"Senora Road","Rota 68","https://cdn.discordapp.com/attachments/959340244833021952/1021913659091456151/Senora_Road.png" },
{ 308.33,-232.25,54.07,"Hawick Avenue","Motelzinho","https://cdn.discordapp.com/attachments/959340244833021952/1021913659477344296/Hawick_Avenue.png" },
{ 449.71,-659.27,28.48,"Integrity Way","Rodoviária","https://cdn.discordapp.com/attachments/959340244833021952/1021913656931385364/Integrity_Way.png" }
},
["images"] = {
["homes"] = "https://cdn.discordapp.com/attachments/673773756585345034/1196545020422008923/homeslocate.png",
["lastLocate"] = "https://cdn.discordapp.com/attachments/673773756585345034/1196545632006066297/last_locate.png",
["groups"] = "https://cdn.discordapp.com/attachments/673773756585345034/1196562550754652441/groups.png"
}
}
Adicionar mais localizações conforme o usuário
Geralmente a localização desta configuração fica dentro do sistema de residências da sua base.
AddEventHandler("vRP:playerSpawn",function(user_id,source)
local consultAppearence = exports["oxmysql"]:executeSync("SELECT * FROM characters WHERE id = @id",{ id = user_id })
if consultAppearence[1] then
if consultAppearence[1]["appearence"] == 0 then
if myHomesList[user_id] == nil then
myHomesList[user_id] = {}
local maxHomes = vRP.query("vRP/homesCount",{ user_id = user_id })
if parseInt(maxHomes[1]["qtd"]) >= 1 then
local consult = vRP.query("vRP/homeUserAll",{ user_id = user_id })
for k,v in pairs(consult) do
myHomesList[user_id][v["name"]] = { homesList[v["name"]][1],homesList[v["name"]][2],homesList[v["name"]][3] }
end
end
TriggerClientEvent("spawn:justSpawn",source,myHomesList[user_id],true)
else
TriggerClientEvent("spawn:justSpawn",source,{},false)
end
end
end
end)
É fundamental ressaltar que a configuração mencionada nem sempre opera de forma imediata em sua estrutura; frequentemente, requer ajustes ou modificações para funcionar adequadamente.
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